Earlier this year, I wrote a first blog post explaining how to integrate easily Unity in a SwiftUI application.
I am now back with a (much) better solution than what I introduced earlier.
Earlier this year, I wrote a first blog post explaining how to integrate easily Unity in a SwiftUI application.
I am now back with a (much) better solution than what I introduced earlier.
At the time of writing, there is currently no available example that demonstrates how to integrate Unity as library into an iOS application using SwiftUI. This blog post shares my solution to the problem hoping it can help others.
Second part of Behind The Scene: Cloud Raymarching Demo, in which we will go through how to improve the lighting and how to create the burning effect.